![]() ![]() No matter which mode you’re playing, it’s the attention-to-detail in Project Highrise that keeps you there working on your developments. In some, you’ll be working with odd lot sizes that are only zoned for residential use, or you might yourself inheriting an old building to rehab, but with a limited set of permits to build certain things because of the city’s poor experiences in the past with developers. The other mode is a Scenario Mode, where you’re given much more specific tasks to achieve given certain constraints. Along the way, you can pick up contracts or take out loans to help give you things to work toward outside of simply building a sustainable tower, but otherwise you have to lean on your own creativity to give you direction. You just pick a difficulty, a lot size, and go. In the first mode, also known as Sandbox Mode, you are free to build your building any way you wish. There are two primary modes to Project Highrise. Your tenants have basic needs for things like utilities that you also need to manage, but-more importantly-they also have desires, which can create some of the biggest wrinkles in your whole operation. Project Highrise doesn’t let you off so easy though. ![]() In fact, Project Highrise somewhat resembles SimTower in the sense that your purview in the game at any given time is a single building that you must build up, maintain, and expand to ensure you keep turning a profit.Īt first, this task seems simple enough-build a few floors, throw in some apartments, and wait for the money to flow in. Project Highrise harkens back a bit to the days where Maxis was pumping out different takes on its original hit SimCity. Project Highrise does exactly this, and delivers in spades. When not overburdened with free-to-play systems or overly streamlined, management sims can provide satisfying depth while allowing you to navigate their menus and engage with their layers of systems with the tap of a finger. I’ve said it once and I’ll say it again, management games lend themselves amazingly well to mobile, at least when they’re done right. ![]()
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